There are plenty of entertaining strategies when youre playing around with the common and uncommon cards, like great goblin synergies with cards that boost every goblin on the board, the joy of rolling a die and hoping for the best outcome to get the most out of specific cards, and even just a far stronger set identity than were used to
With the Curse in play, you get a new token and food any time that happens
It's an interesting Grixis commander to build around using cards that offer your opponents villainous choices, like Missy, Sycorax Commander, or Hunted by The Family, and traditional voting cards with abilities like the council's dilemma
This was my first crack at a mono-white version, built while Khans of Tarkir and Fate Reforged were still legal
If you do, transform Thousand Moons Smithy