Whether a free simulator is "worth it" really depends on what you're looking for: a fun, no-cost digital experience or a tangible collection you can hold, trade, and cherish

Power Tiers My pick order is roughly like this - Broken cards (Power 9, Sol Ring, Mana Crypt, Mana Vault) - Individually powerful cards, cards that can easily win the game by themselves or create a ton of value (Tamiyo Inquisitive Student, Psychic Frog, Force of Will, Urzas Saga, Oko, Solitude, Jace TMS, Balance, Library of Alexandria) - Tutors and simple combo pieces or enablers (Demonic Tutor, Vampiric Tutor, Tinker, Reanimate, Flash, Channel) - Mana fixing and fast mana (fetchlands, fetchable dual lands, Triomes, Grim Monolith, Mox Diamond, Chrome Mox) - Cards that help me stop my opponent from pulling off their shenanigans (Hullbreacher, Leovold, Narset Parter of Veils) - Best cheap removal (Swords to Plowshares, Dismember, Lightning Bolt, Oust) - Countermagic, card selection, and discard (Mystic Confluence, Expressive Iteration, Thoughtseize) In a nutshell, I want to do the most powerful and unfair things, and I try everything in my power to put myself in a position to be able to do them

Cards previously graded Gem Mint 9.5 are exactly equivalent to Gem Mint 10 under the updated grading scale, and will soon be reflected in the CGC Cards Certification Verification, Population Report and Registry resources under the Gem Mint 10 grade, without any action needing to be taken by collectors and dealers
The qualifying products for the campaign are twelve different varieties of Morinagas popular Hi-Chew chewy candy
Lands like this are a godsend if you are flooded