Aberrant Ainok Survivalist Capashen Unicorn Cathar Commando Caustic Caterpillar Coliseum Behemoth Conclave Naturalists Devout Witness Flaxen Intruder Foundation Breaker Frenzied Trapbreaker Gemrazer Gemrazer Harmonic Sliver Hivespine Wolverine Hopeful Initiate Indrik Stomphowler Inspired Insurgent Knight of Autumn Kogla, the Titan Ape Kor Sanctifiers Leatherhead, Swamp Stalker Migloz, Maze Crusher Mockery of Nature Nantuko Vigilante Nettle Guard Nullmage Advocate Nullmage Shepherd Outland Liberator Qasali Pridemage Qasali Slingers Rambunctious Mutt Ravenous Sailback Reclamation Sage Reliquary Monk Rust Scarab Scion of Calamity Scrapshooter Shattered Acolyte Silverback Elder Steelbane Hydra Steelbane Hydra Stormkeld Vanguard Sunder Shaman Sylvok Replica Thrashing Brontodon Titan of Industry Tranquil Frillback Trygon Predator Undergrowth Leopard Vengeful Creeper Viridian Zealot Voracious Varmint Westfold Rider Wickerbough Elder Witch Enchanter Zacama, Primal Calamity

It gives you a lot of options and is far less of a cost when you don't use it than it is for other decks
Affinity likes to use activated abilities, mainly on Cranial Plating, Arcbound Ravager, and the man-land brothers Inkmoth Nexus and Blinkmoth Nexus
Protecting any commander is great, but some have extra benefits, like Light-Paws, Emperor's Voice or Wyleth, Soul of Steel
Top 10 One-Mana (or less) Artifacts, Creatures, and Enchantments All right, well obviously we can't just do this all as one list when there's an opportunity to look at 30 cards instead of 10 (do you ever just hear your editors screaming from down the hall