Still, this card is aggressive, can swing a race, and can act as a two-for-one in many matchups, putting it at least under consideration in a Standard-level environment
Ancestor's Embrace Angel of Grace Chapel Shieldgeist Clever Distraction Cosmic Intervention Drogskol Armaments From Father to Son From the Rubble Generous Soul Increasing Devotion Katilda's Rising Dawn Leonardo, Sewer Samurai Luminous Phantom Mavinda, Students' Advocate Morning Apparition Rest in Peace Samurai of the Pale Curtain Sanctifier en-Vec Sinner's Judgment Twinblade Invocation
Experienced Standard players will likely see where this is going already, though - this is a great card for ramp strategies, offering two lands and three life for a total investment of five mana across two turns
This card's converted mana cost is 10.) Other Scarecrow creatures you control get +1/+1
Like were reading the brochure, trying to peek around the carefully manufactured image of Gemlandia