I included Gate to the Aether here because itll hit lands a lot of the time Everybody Draw Mikokoro, Center of the Sea, Wheel of Fortune, Wheel of Fate, Minds Aglow, Prosperity, Howling Mine, Kami of the Crescent Moon, Runed Servitor, Skyscribing, Vision Skeins, Temple Bell, Time Twister, Truce, Walking Archive, Diminishing Returns, Font of Mythos, Natures Resurgence, Otherworld Atlas, Spiteful Visions, Magus of the Jar, Memory Jar, Reforge the Soul, Seizan, Perverter of Truth, Time Reversal, Time Spiral, Dragon Mage, Temporal Cascade, Heartwood Storyteller, Fecundity, Vision Skeins, Horn of Greed, Unifying Theory, Horn of Plenty Of course, right up there with letting everyone accelerate into their haymakers is playing cards that help everyone draw into their haymakers
Get working on your new favorite sleeves now - our dragons are eagerly waiting by the forge
It makes blocking or chumping difficult for opponents, making it more likely you can connect
On the lower converted mana cost side of the deck, youll find a high number of Rogues that are simply unblockable making sure that you trigger your Commanders ability every turn and will quickly become major threats as the game goes on and theyll get bigger with some equipment
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