The primary strategy involves accelerating Narset onto the battlefield early (often T2-T3), granting haste, and chaining extra turn spells (e.g., Temporal Manipulation, Time Warp, Alrund's Epiphany) to repeatedly attack and exile cards
(EDHREC Rank: #989) Long-held conventional wisdom is that red and white were the weakest colors in Commander, but Wizards of the Coast have done a lot to juice up the power of red in recent years and I think the color can hang with the rest quite readily, especially in casual pods
Magic: The Gatherings upcoming Dungeons & Dragons set Adventures in the Forgotten Realms will let players crawl their way through three of the RPGs most iconic dungeons using a new gameplay mechanic
The result was Bucky very rarely sees play now
For example, if you include Creeping Tar Pit, include the 4 other manlands