However this doesnt translate over to Commander particularly well
Ruby will play a big part in that, as will other sources of fast mana, bombastically large creatures, a few big-swing sorceries, and a bunch of creatures and enchantments that refill your hand every time you cast a creature
Having to tap out on your own turn, whether to attack with your creatures or cast something at sorcery speed, will always be a massive liability against multiple opponents
Assuming we dont know the top of our deck, were typically looking at something like a 37% chance of being a Silvergil Adept and a 63% chance of being a 3/2 with scry 1 (and miscellaneous +1/+1 counter synergies)
Here is whats special about Enchanted cards in Lorcana: New artwork for an existing Lorcana card Full-art card (no borders) Inkwash foil treatment (exclusive to only Enchanted cards) Related: Disney Lorcana starter deck card list, tips, and strategies All Enchanted cards and prices from The First Chapter Within Disney Lorcana: The First Chapter there were a total of 12 cards with the Enchanted rarity