It appeared in ancillary sets for ONE, like Phyrexia: All Will Be One Commander , with an entire Commander precon based on the mechanic, as well as the MTG Arena-only Alchemy: Phyrexia
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Play the usual TeraZard line, evolve to put 2 Fire on Active and 1 on a backup Mander, take some knockouts, then before the first TeraZard gets KO'd (or if you have other ways to keep 4 energy in play, which Zard/Pidgeot should be able to do), evolve to a MegaZard and take out any opposing megas by dealing 380 damage
Baltoy's presence in Generation III also ties it closely to the advancements in game mechanics introduced during this era, such as the Double Battle format and the more intricate weather systems