So long as that card is an item, you can play it for free, though it does enter exerted
$0.49 Sazh Katzroy Final Fantasy $0.79 Jill, Shiva's Dominant Final Fantasy $0.49 Gilgamesh, Master-at-Arms Final Fantasy $1.99 Venat, Heart of Hydaelyn Final Fantasy $1.99 Machinist's Arsenal Final Fantasy $2.99 Aerith Gainsborough Final Fantasy $0.99 Moogles' Valor Final Fantasy $1.49 Matoya, Archon Elder Final Fantasy $0.99 Astrologian's Planisphere Final Fantasy $0.99 The Masamune Final Fantasy $0.79 Jecht, Reluctant Guardian Final Fantasy $1.99 Summon: Primal Odin Final Fantasy 0 results found
If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up)
But if there is one consistent thing that WoTC manages to do, it is that you can be generally sure that the card designs will always attempt to be as faithful to the material as they can realistically be, mechanically and art-wise
Probably the best strategy is a Voltron approach, focusing on buffing and beefing up The Destined Warrior as your primary solo attacker