Chain to the Rocks is quite a good removal spell but it isn't good enough to make up for how narrow it is
Like the Storm Cauldron strategy above, bouncing lands changing from a cost to an extreme advantage is pretty good
Green Dinosaurs are the biggest, and have some of the best abilities and power/toughness rates for cost
Key ramp pieces: - **Sol Ring** - **Arcane Signet** - **Dragon's Hoard** - **Orb of Dragonkind** - **Cultivate** - **Farseek** - **Dragonspeaker Shaman** - **Dragonlord's Servant** These help you: - Fix all five colors - Reduce Dragon costs - Cast Tiamat faster (ideally turn 56) Your land base supports this: - Command Tower - Path of Ancestry - Temple of the Dragon Queen - Haven of the Spirit Dragon - Evolving Wilds - Basics (for Farseek/Cultivate) --- ## 2 Drop Tiamat Refill Your Hand Once you cast Tiamat, you usually tutor for: - **Old Gnawbone** (treasure engine) - **Terror of the Peaks** (damage engine) - **Atarka, World Render** (double strike finisher) - **Scourge of Valkas** (ETB burn) - **Miirym, Sentinel Wyrm** (Dragon copy engine) From there, every Dragon you cast becomes a massive threat

Javier asegura que ahora mismo no se puede vivir de ello, el circuito de Magic no est montado con un sistema para profesionalizarse, como s haba en 2018-2019, pero ahora es prcticamente imposible