This includes , and Ice Age/Alliances , Mirage/Visions/Weatherlight , Tempest/Stronghold/Exodus , Urza's Saga/Urza's Legacy/Urza's Destiny , Mercadian Masques/Nemesis/Prophecy , Invasion/Planeshift/Apocalypse , Odyssey/Torment/Judgment , Onslaught/Legions/Scourge Mirrodin/Darksteel/Fifth Dawn and does not include base sets or pre-Ice Age sets
Chaos: Whenever you roll Chaos, create a token that is a copy of target white or green creature you control
Green cards in particular tend to be fairly straightforward and combat-focused, so this will likely be a good entry point to the game
The game has a more or less similar aesthetic to that of Magic, except for the occasional gun or more modern-looking character
For things to drop, They Never Come Back and Forest Duel arent songs, so basically have to go