Charmander & Friends: Grass, Rock, Science, Fire, Water, Lightning, Fighting, Psychic

Abandoned Sarcophagus Anafenza, the Foremost Ancestor's Embrace Archive Haunt Benevolent Geist Blightsteel Colossus Bloodchief Ascension Bloodchief Ascension Bone Rattler (playtest) Brass's Tunnel-Grinder Brinebound Gift Broodrage Mycoid Canonized in Blood Catlike Curiosity Centaur Vinecrasher Chapel Shieldgeist Child of the Volcano Clever Distraction Cloakwood Hermit Compost Corpses of the Lost Countryside Crusher Covetous Geist Crawling Infestation Crawling Sensation Darksteel Colossus Dauthi Voidwalker Dauthi Voidwalker Deep Goblin Skulltaker Dennick, Pious Apparition Departed Soulkeeper Dimir Strandcatcher Disa the Restless Dorothea's Retribution Dread Drogskol Armaments Dryad Militant Duskmantle Guildmage Emrakul, the Aeons Torn Energy Field Enterprising Scallywag Festival of Embers Forbidden Crypt Fraying Sanity Gaea's Will Generous Soul Ghastly Mimicry Ghostly Castigator Guile Gutter Shortcut Hades, Sorcerer of Eld Hook-Haunt Drifter Hostility Katilda's Rising Dawn Kozilek, Butcher of Truth Lanterns' Lift Lazav, Dimir Mastermind Legacy Weapon Leyline of the Void Lorcan, Warlock Collector Luminous Phantom Macabre Reconstruction Magus of the Will Measure of Wickedness Molten Collapse Moonshadow Morning Apparition Necrodominance Nexus of Fate Nihilith Planar Void Profane Memento

When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards
Elemental Teachings hits some of the same notes, but is way less effective at 5 mana
Migloz, Maze Crusher BPhillipYork: These abilities just seem too expensive to usually be impactful