Each pick helps you learn by doing: drawing cards, removing threats, building an inkwell, and timing your big plays
To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
Understanding your archetype will help you evaluate picks beyond raw power
Suicide red is an interesting archetype, and I'm glad to see more devils showing up
Maybe wed be talking if this could get more value with the assassin tokens they create