Power Tiers My pick order is roughly like this - Broken cards (Power 9, Sol Ring, Mana Crypt, Mana Vault) - Individually powerful cards, cards that can easily win the game by themselves or create a ton of value (Tamiyo Inquisitive Student, Psychic Frog, Force of Will, Urzas Saga, Oko, Solitude, Jace TMS, Balance, Library of Alexandria) - Tutors and simple combo pieces or enablers (Demonic Tutor, Vampiric Tutor, Tinker, Reanimate, Flash, Channel) - Mana fixing and fast mana (fetchlands, fetchable dual lands, Triomes, Grim Monolith, Mox Diamond, Chrome Mox) - Cards that help me stop my opponent from pulling off their shenanigans (Hullbreacher, Leovold, Narset Parter of Veils) - Best cheap removal (Swords to Plowshares, Dismember, Lightning Bolt, Oust) - Countermagic, card selection, and discard (Mystic Confluence, Expressive Iteration, Thoughtseize) In a nutshell, I want to do the most powerful and unfair things, and I try everything in my power to put myself in a position to be able to do them

The consensus puts Moonbreon ahead on value, but many prefer the Rayquaza aesthetically
Peer into the future
If the front face of the card is a creature card, you can turn it face up by paying its mana cost
Gixs Command Gix's Command saw play in Standard as a versatile card