The baseline of for Divination is quite bad, but spiking seven cards for potentially 3 to 5 mana and some taps from your permanents seems worth pursuing
A lot of what makes Magic fun is how often a card can surprise you, even when it feels like you already know so much
But Ive also talked about how comparing cards via focusing only on their negatives is a poor way of evaluating cards, and having 2 power isnt nothing, since I usually tend to see Stoneforge Mystic more in aggressive decks than control ones, and his second ability isnt useless either (Heirloom Blade, Umezawas Jitte, The Aetherspark, Cori-Steel Cutter, Skullclamp and the swords for cubes running them) and because of that, Im looking at it more in competition with more beatdown-oriented white creatures like Luminarch Aspirant and Intrepid Adversary
Plus, any given pack could hold a rare treasure, which adds to the thrill
The fact that theyre not hard to hit, and that they actually sell well, makes this set incredible