I think of the available legendary creatures in the deck, this one provides the most consistent gameplay playing out of the box, but it's worth discussing the four other legends that can lead it into battle

Agency Outfitter Ajani's Aid Alpine Houndmaster Angel's Herald Angrath's Fury Arachnus Spinner Ashiok's Forerunner Asmoranomardicadaistinaculdacar Auditore Ambush Avarax Basri's Aegis Behemoth's Herald Bogbrew Witch Calim, Djinn Emperor Canal Dredger Chandra's Firemaw Chandra's Flame Wave Chandra's Outburst Dark Supplicant Daru Cavalier Deathpact Angel Demon's Herald Diligent Farmhand Domri's Nodorog Dovin's Dismissal Dragon's Herald Dragonfly Pilot Dragonstorm Forecaster Elspeth's Devotee Elspeth, Undaunted Hero Elvish Clancaller Embermage Goblin Ethereal Elk Expedition Supplier Forging the Tyrite Sword Freyalise, Skyshroud Partisan Garruk's Warsteed Gate to the Afterlife Gideon's Battle Cry Gideon's Resolve Gigantiform Goblin Tutor Goldmane Griffin Grand Master of Flowers Grasping Current Graven Archfiend Growth-Chamber Guardian Hedron Alignment Hollowhenge Wrangler Infectious Bloodlust Jace's Ruse Journey for the Elixir Kassandra, Eagle Bearer Kiora, the Tide's Fury Kyscu Drake Liberating Combustion Liliana's Influence Liliana's Scorn Llanowar Sentinel Magitek Infantry Mirror-Mad Phantasm Modular Monstrosity Nazahn, Revered Bladesmith Niambi, Faithful Healer Nissa Revane Nissa's Encouragement Oko's Hospitality Pardic Firecat Peacekeeper Avatar Pinchy McStingbutt (playtest) Predatory Sludge Ral's Dispersal

As long as you control a creature, they cant be taken down fully by damage
Understanding the complexity of these three-color factions becomes much easier once you have the MTG color combinations explained for each specific clan
While Moira and TesharMoira and Teshar are arguably more powerful, I'll be sticking with Brimaz as he won't be as easy to "solve." That average mana value of 4.1 needs to be cut down, and the deck desperately needs some more ways to draw cards