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Its tough to turn on, and its also highly synergy dependent if youre using it as an Impact Tremors
Alsoand this is relevant to all four preconsthe mana bases are still laughably bad
As far as condition, lets assume if I had kept these cards, theyd be heavily played but not damaged
Its mobilize ability spits out two warrior tokens every attack, and while those vanish at the end step, the ability to shut off spells during your turn makes it hard for opponents to respond