Aboard great ships you and your glimmers will venture through the beautiful, yet unpredictable, Azurite Sea
The use of contrasting reds and greens, the spikes and sawblades conveying a sense of terrible danger, and just the figurative image of someone fleeing while on a treadmill all combine to create a sense of dread that is perfectly captured by the title of the card
In the end, its a lot of luck, which is not a fun factor to base your primary gameplay loop on
You can respond to the meld activation as you would most other abilities, like destroying one of the permanents attempting to meld
Some counterspells and discard spells, like Test of Talents, Dispossess, and Haunting Echoes let you target specific cards as part of the resolution