A popular ratio in doing this is by using a 3-2-1-1 format , which means using 3 commons, 2 uncommons, 1 rare, 1 mythic of every card in the set
Enchanted Rares sport the rainbow rarity symbol that you can see at the bottom center of the card, and theyre also easier to spot as theyre full art cards, meaning that they dont have the black border thats seen on other cards
The idea we went with was based on the living weapon mechanic, where an Equipment enters, creates a creature token, then attaches itself to that token
If the targeted player skips their next combat phase or turn, you'll control the next combat phase or turn the affected player actually takes
Hullbreacher is an incredibly punishing card that proved to be stifling player experiences at all levels of play