15 Magic: The Gathering cards per Booster
But theyre also good for: Deciding who gets first turn in the match Simulating coin flips for The Gold Saucer (call odds/evens instead of heads/tails) Randomly choosing a card for Sin, Spiras Punishment Tracking the mana in your mana pool (if a card like Esper Terra makes a lot all at once) Representing the numbers (and/or stats) of tokens you create Keeping count of random statistics that your cards care about, like how close you are to transforming Emet-Selch or how many times Sephiroth has triggered this turn Helping you remember important upkeep triggers like Dark Confidant or Seymour Flux (place a die on top of your deck every turn so you cant draw a card without stopping to remember why its there) and plenty more
Altogether this is probably less than two dollars worth of cards, but these are all useful, playable cards that you won't have to hunt down singles for
Collectors will also find a lot of cards from a more recent Disney animated feature, Encanto
As he comes to, he quickly impresses the local blitzball team, the Besaid Aurochs, with a small show of his skills and is asked to join their team by their captain, Wakka