Overall, Dungeons of Death is a control deck with a graveyard focus, requiring careful management of resources to stay ahead
Granted, this all depends on your ability to keep the necromancer alive, as you're only able to turn fallen creatures into White Walkers so long as Draugr Necromancer is on the battlefield
Ghave's first ability allows you to pay one mana and remove a +1/+1 counter to create a 1/1 Saproling
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This common card now goes for a fair bit of money thanks to its prolific use in the old Channel Fireball decks, back when the game had just 40 card decks and no real restrictions on other very powerful cards (looking at you Black Lotus)