The big problem is that All Will Be One is five mana and as an enchantment, must be played at sorcery speed, which doesnt exactly scream modern playability, but any time a new card goes infinite in so many different ways it is worth mentioning at the very least
Scheme When you set this scheme in motion, each opponent exiles the top card of their library
Note that storm-style cards, which are often used in chain combos, are too obstructive in the opening hand, and since there is no search, the probability of them coming to hand when you want them is low, so I have not included them this time
Paying the full cost for some of the biggest Magic: The Gathering cards is never fun, and players have been searching for ways to streamline their plays for years
These are cards that manipulate your opponents' choices--prompting them to act against another player or, perhaps, leave you alone