Dungeons/Initiative The initiative mechanic is a mechanic similar to monarch, in that it is awarded from specific cards or taken by dealing combat damage to the player with the initiative
Omnath, Locus of Rage Omnath, Locus of Rage has always been one of the best non-blue landfall commanders
Were especially incentivized to pick one of these as our commander, as having such a consistent and uncapped source of potential combat damage creates a constant threat of commander damage kills for basically no effort
It was solidifying new and ownable brand territory building up the mystique of its enduring characters and worlds, all delivered with world-class art and a modern fantasy aesthetic
I suspect, but at this point cannot prove, that for years, if you shuffled a library with In several cases during this period, I implemented a card, checked its behavior, thought I got it all working, wrote a test to verify that behavior, and QA found a bug in it: When you Flashedin aSilvergill Adept, if you wanted to pay its mana cost to keep it from being sacrificed, it would incorrectly ask you to pay the additional "reveal or pay" cost