If you want to level up your gameplay experience and get an upper hand on your mighty foes, this list is for you
For example, an ability may trigger whenever you cast an outlaw spell or return an outlaw creature card from your graveyard to the battlefield
Considering extra combat steps are usually a lot more expensive than this, its no wonder that Grim Reapers Sprint is so popular
Alchemists Talent Bloomburrow class enchantments were a mixed bag of narrow effects that are really good in specific decks, Alchemist's Talent being perfect for treasure decks

Status Buff: In addition to the classic Final Fantasy buffs (Float note , Haste, Invisible note , Protect, Regen, Reflect note , Reraise note , and Shell note ), there's also Faith note Status Effects: In addition to the classic Final Fantasy ailments (Berserk note , Blind/Darkness, Doom note [aka "Condemned" in other FF titles], Frog, Petrified, Poison, Slow, Silence, Stop, Sleep, and Undead/Zombie), the game distinguishes between Charmed (the afflicted mistakes enemies for allies and vice versa) and Confused (does completely random actions, including ineffectual ones), and there's also Blood Drain note (similar to Charmed, except the unit can only use "Blood Drain" as an attack to pass that status ailment on other units, and causes a Game Over if all allies are affected), Morbol, Disable note , Immobilize note , Chicken, Atheist note (effective Faith of 0, though of course that can work as much in your favor as against you), and Oil (supposed to make one more vulnerable to fire, but fortunately it's bugged and does nothing) note
