Meanwhile, Howling Mine, Dictate of Kruphix, and Fevered Visions are hugely beneficial to us, making sure that we also have a full hand and digging for our Forced Fruitions and Runeflare Traps to close out the game
Whenever an opponent casts a spell with mana value, power, or toughness equal to that number, they lose two life and the original player draws a card
You'll keep any hand that actually generates your mana advantage quickly enough, but you may need to sequence your enablers to maximize your chance of actually doing something
In the end, Im sad to say that neither of these two have made a noticeable impact as either tribal generals or any niche within their own themes
The value cards are also present, with a reprint to another one of my favorite cards, Shimmer DragonShimmer Dragon, which gives us something to do with excess artifact tokens