Moving to a location is a change of state for your characters, it doesnt require them to be ready and it doesnt matter if their ink is drying, as long as its your turn and you have the ink to do so, you can move a character to any location you control
Unlike the cards in the main set, Through the Ages cards do not become legal in Magic's Standard format (though they still are if the existing card was already legal there, of course), essentially just making them alternate art versions of those cards
Each numbered Final Fantasy instalment typically features a distinct world, characters and narrative, while maintaining recurring themes and elements like Chocobos, Moogles, and powerful summons
Azorius (White/Blue ): Artifacts Dimir (Blue/Black ): Simple Control Rakdos (Black/Red ): Black Mage Aggro Gruul (Red/Green ): Landfall and Chocobos Selesnya (Green/White ): Go-Wide Aggro Orzhov (White/Black ): Artifact/Creature Sacrifice Golgari (Black/Green ): Graveyard Matters Simic (Green/Blue ): Town Ramp Izzet (Blue/Red ): Noncreature Spells that Cost 4 or Greater Boros (Red/White ): Equipment White Adelbert Steiner Rating: 5/10 Adelbert Steiner is a great reason to want more equipment cards in your deck
Turns out cantrips and lessons in the graveyard mean a lot