Senior game designer Daniel Holt explained that the decision to have each deck themed around one game allowed the team to "dive deep into the lore of each, capturing even more beloved moments from across the games storyline." When asked exactly how Wizards of the Coast came to choose the games that would be included in the crossover (I'm slightly disappointed Final Fantasy 9 didn't make the cut), Holt explained that Final Fantasy 7 and 14 were the clear picks due to their popularity, but that Final Fantasy 6 and 10 were chosen partially due to how many fans of those games were among the Wizards of the Coast team
12,064 Inclusions, 2% of 502,858 Decks) In the same vein as Renari, Merchant of MarvelsRenari, Merchant of Marvels, Raff Capashen, Ship's MageRaff Capashen, Ship's Mage inherently allows you to abuse The One RingThe One Ring's ETB whenever you want, he just also allows you to do the same with any other legendaries or Sagas you have lying around
Your reanimation stuff that would normally only do something with your own graveyard will now potentially target anything, such as Immortal Servitude or Obzedat's Aid
Modern cards from sets such as Sword & Shield and Scarlet & Violet can still be valuable
The games over before your opponent knows what hit them