We went through various versions, but here's what we handed off from vision design: Afraid (If an enchantment, Horror, or Nightmare you control entered the battlefield or attacked this turn, all opponents are afraid.) This version interacted not just with enchantments, but a few of the creatures we felt most embodied the genre, Horrors and Nightmares
Its big fantasy monster art, in a borderless frame, and reflecting an incredibly popular game series
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There are no best Magic: The Gathering commander decks, it depends on your play style
(It's also the second-most powerful card in this set for Type Four after Jin)