Breach is certainly an archetype to keep an eye on, as while the deck is certainly beatable, it's quite interesting how much the deck has built in popularity over the past few months to this point
We thought about having card analogs for the Fallout player characters such as The Chosen One, The Courier, The Lone Wanderer, etc., but as Fallout allows you to have so much agency over who these characters are and what they do, it was challenging to settle on what exactly their cards would be about
Giving your creatures indestructible and +1/+0 helps them trade up against your opponents while ensuring they stick around to clap back
As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck
While I can say there are other decks Ive also greatly enjoyed, Coram is a wonderful learning experience for me personally