Overall the card manages to do a number of different roles quite poorly
Summon: Knights of Round even has Indestructible, meaning traditional removal spells wont stop you from building out a huge army in no time
Now, 7/7 might feel puny for a colossal entity almost comparable to a major Eldrazi like Emrakul
This is a five-mana white enchantment that reads: If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with Flying and Vigilance are created instead. Basically, if you were going to make a 1/1 Goblin token, for example, you would instead make a 4/4 angel with Flying and Vigilance
Within the Inks, there are 3 types of cards: Characters, who can go on quests to earn you lore, which is how you win the game, but they can also be used to battle other characters to try and slow your opponent's lore gaining down Items, which can give you special actions and abilities Actions, that are the only cards that don't stay in play, and they activate one-time effects and are then discarded What Are The Contents Of The Lorcana Rise Of The Floodborn Starter Decks