I took stabs as to whether these things should be white, blue, black, red, green, artifact, or land
The three core deck archetypes in Magic: The Gathering (MTG) Aggro (Aggressive) deck archetypes in MTG Starting with one of the easiest-to-understand archetypes, Aggro decks are everything that you think of when you hear aggressive. The strategy is to be in your opponents face, hitting hard and fast
The concern with the cards in the Secret Lair x The Walking Dead drop is the fact that they do not enjoy the flexibility of the Godzilla Series Monsters in that they arent connected to Magic cards that arent The Walking Deads intellectual property
Nesting Grounds can move lore counters between Sagas, or just ditch a lore counter somewhere useless to 'rewind' a Saga to an earlier chapter, effectively letting you repeat the same chapters over and over
Getting a card that costs 0 includes lands, so we can transmute this land to find the more broken lands or combo cards like Zuran Orb and Mana Crypt