I dont think were there just yet, but its good to know what you can do against it, particularly if your regular pod uses or abuses Treasures to a higher degree
It gives your creature a power boost and Trample, but the real juice is the ability to create Treasure tokens equal to the damage you deal
6 mana is a lot to ask for a mana doubler in the modern day, and while the ability to turn that mana into power is nice, the lack of evasion really hurts this cards ability to serve as a reliable finisher, even with an Urborg, Tomb of Yawgmoth in play
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game
Her dialogue isnt the best in the book, but shes present and an interesting character