Even more notably, there has been a rise in spells that could just cast themselves from the graveyard, either via something like Flashback or Aftermath, or else have another spell cast them (Halo Forager, for example)
The former doubles a creatures power and toughness until the end of turn, while the latter has the spell deal five damage to a creature with flying
Stacking counters gets out of hand quickly and can easily help to gain you well over 100 life over the course of a game given how many angels have lifelink
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Mythic rares are designed to feel special, whether that means a story-important character, a game-changing threat, or a card so powerful that it may just end the game outright if left unanswered