When your options are play Disenchant and risk having a do nothing card, play nothing and risk losing to awkward enchantments, play Kami of Ancient Law and have a weak card, or play Mortify I know where I am going most of the time with my control decks
Charms are instant spells that allow you to choose between multiple effects
So they were mostly produced under a much tighter schedule than the Gods, but thankfully, much of the hard questions I had already worked out by doing the gods themselves, as these characters were all designed to have similar style, color, and themes to their specific deity
"By that point in the process, we didn't have time to do it, but what we could do was put it on the playmat
If Tellah is no longer on the battlefield when its ability resolves and eight or more mana was spent to cast the spell that caused its ability to trigger, the ability will still deal damage to each opponent