Copying your creatures is an almost unreasonable amount of value, checked by the need for diversity that makes building around Volo a little more interesting than chucking all the best creatures into your deck
I have this card on third place in my own list, as I believe it is just topped by Murktide Regent and another blue card that we will encounter later down the line
On a later turn, cast it for its foretell cost, which is printed on the card similarly to morph
New world order In one of his articles, Mark Rosewater introduced us to the New World Order in their design process: They would make sure that the common cards as they are the cards that new players will have the most contact with will never be overly complex: They should be easy to understand and easy to play with, so as these players become more interested and start buying more packs, they will gradually start having contact with rarer, and more complex cards, making the learning curve less steep
This issue reminds me of a superhero card game I used to play called VS System where you drew two cards per turn to help make up for the fact that one card per turn would be turned into a resource