Decks that need to attack to kill walkers will have fits about fighting through to kill this
Unlike the other hammers on this list, Sunforger doesnt rely on combat ability, though it does have some of that via a very meaty +4/+0
If a land or Bird you control entering at the same time as Traveling Chocobo (including Traveling Chocobo itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time
Conquer was simple, just a straight up, You control enchanted land, where as Orcish Squatters, if played at the right time, could allow you to steal all of your opponents land, one by one
These can all be flickered for additional value too, so youll always have plenty to keep you busy