How are Pokmon TCG Live and Pocket similar
- - - NOTES & TIPS (please read): It was made for Photoshop, so there will be problems when using it in GIMP instead Doesn't include Light/Dark Babies or Basic Energy Be sure to turn off the "Stage 2 Tail" layer when making Stage 1 cards Turn off the "Crown" layer for anything that isn't Darkness or Metal-Type After inverting the art shadow for Darkness, reduce the opacity to 90% Pokmon Power color varies by Type (hex values are just guesstimates): Grass, Water, Lightning, Fighting, Colorless, Metal: Red (#f00000) Fire: Blue (#32409a) Psychic, Darkness: Yellow (#ffdd00) You may need to copy/shift the placeholders around depending on how many attacks there are, how long an effect is, etc
*Buy Venusaur ex Special Illustration Rare 198 cards on eBay, Amazon, and TCGPlayer Zapdos ex Special Illustration Rare 202 This card is a unique three-for-one asset
And just to be clear: being discouraged from running too much land ramp or too much catch-up cards isn't a problem in itself
Still, since those kinds of strategies have always been fringe at best, Im wondering whether Sephiroth might finally push them into real viability or if its just another intriguing piece of an unsolved puzzle