The Enchanted version of the card ties in with this sense of wicked might, showing him laughing and awash in green glow
An incredibly overpowered card, [c]True-Name Nemesis[/c] gives its controller protection from basically anything their opponent has
Without the play/draw rule, a first turn Tower is all but guaranteed to give you a decent amount of life when you're running a deck without a steady curve and it was your best defense against the antithesis of the Tower, Black Vise
In Ultimate Edition 2, the six Pathway lands originally printed in Zendikar Rising are feature art showcasing the Plane of Kaldheim, and the four Pathway lands coming in Kaldheim feature art showcasing the Plane of Zendikar instead
Or even to your plan against decks with powerful two-card engines, where you need to try and put them on the fastest clock you can early, and then time your discard spells to keep them stuck on (at most) half a combo