In his Shardless Sultai deck, created long before the Khans of Tarkir clan, all he ever wanted to do was interact with his opponent, giving himself enough time to set up and resolve an Ancestral Vision so that he could bury them in card advantage
If the two dice end up having the same result, they're considered "doubles." For example, say I roll a 5 and a 6 and use Snickering Squirrel to change my 5 to a 6
Play cards from your opponents graveyards with cards like Diluvian primordial
Armored Skaab | Art by Volkan Baga These decks relied heavily on Armored Skaab, Deranged Assistant, and Forbidden Alchemy to turn on their Makeshift Maulers, pull ahead on cards by flipping over Think Twice, and control the tempo of the game by gaining access to a steady stream of Silent Departures
The idea behind these cards was that you were given a task and if you accomplished it, you got rewarded with a big effect