On top of that, it punishes aggressive and card-hungry opponents by letting you draw whenever they attack with multiple creatures, draw their second card, or cast their second spell during a turn
By opening packs, of course
Will, Hopper, and Max all generate clues, which in my playtesting, tend to draw us anywhere from five to eight additional cards in an eleven-turn game
I know I mentioned at the start of this article that we werent interested in effects that cast opponents spells, but Im making an exception to talk about Dire Fleet Daredevil a moment because it does technically exile the spell, and because its such a cool card
However, the decks adopting its use the most (currently) are Temur Rhinos or similar Cascade-oriented decks that can levy it for an edge against matchups with Amulet Titan, Griefblade, Yawgmoth, and other top-tier decks in the format