At the end of the turn, take damage equal to the original ATK of the monster Fusion Summoned by this effect
Setting an Altergeist Trap is of course good, finding your missing Protocol if youve not searched it yet, but the real danger is in its second effect, pitching an errant card to steal & re-name an opponents monster
We are told the approximate ratios, in the form of an evil middle-school math problem: There are about half as many neon green cards as neon blue cards, and about a quarter as many neon red cards as neon green cards. Ill spare you the equation and the fractions, but at those ratios, a sheet of 121 cards would have roughly 75 blue, 37 green, and 9 red versions
Incapsula incident ID: 1815000760831227990-743575739476415294
His +1 ability helps him be defensive, allowing him to cover whatever the biggest threat is