House, President and CEO Night Shift of the Living Dead Non-Human Cannonball Numbing Jellyfish Ol' Buzzbark Painiac Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pippa, Duchess of Dice Pokey, the Scallywagg (playtest) Pompeii Poultrygeist Priority Boarding Proper Laboratory Attire Resolute Veggiesaur Ricochet Seek Bolas's Counsel (playtest) Six-Sided Die Slight Malfunction Sly Spy Socketed Sprocketer Stairs to Infinity Steamfloggery Steel Squirrel Strategy, Schmategy Strength-Testing Hammer Sword of Dungeons & Dragons Temp of the Damned Ten Wizards Mountain The Big Idea
2 The Witch's Vanity None of the chapters on The Witch's Vanity are game-breaking or mega-efficient, but getting three diverse, relevant effects on a cheap two-mana card is what turns The Witch's Vanity into a great draft card in black
Toxrill has a place as a way to give Control an endgame in Commander
Be'lakor, the Dark Master - Now, if you're leaning towards the demonic side, then this Demon Noble is kind of like Terror of the Peaks but in Grixis
The problem was that if the tokens themselves were the bulk of what you got, why would anyone ever pay the echo cost