Being cast regularly on turn two means that if you have the ability to grant him lifelink and trample, he can take over games, possibly not having to use up +1/+1 counters until hes already taken a player out from commander damage
A four-mana 4/4 hastey commander that can attack each turn without risking the loss of its ability can be pretty useful in longer games because that commander damage might help us win in any potential 1v1 scenarios
In addition to some new mechanics like Radiation counters, this set sees the return of some older ones that we havent seen in years, such as Energy counters
Early calls, but it seems like there's a lot of good stuff in this deck
In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels