Second, the card opened up a very interesting area of design space, an area I call push your luck cards
P/T Number 363 Language English Legal Formats Alchemy, Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Standard, Timeless, Vintage Rulings (6/6/2025) As Braska's Final Aeon's first or second chapter ability resolves, the next opponent in turn order (or, if it's an opponent's turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order does the same
This results in more card draw than you realistically need, and an oversized flier that deals chunks of commander damage
There's a lot of charm and quirks from the other games that have a high potential of being miss (WotC please make Sabin suplexing Phantom Train a card)
Mind Over Matter untaps more permanents than just artifacts, so its kind of bigger than this list, but it does specify artifacts so were going for it