Use combat tricks and removal wisely, always making sure it provides your board state an advantage over your opponent that can lead to a victory
I tried out different numbers and amounts of life loss, but the Sleeper Agent problem was quite real here: it was hard to get this at a rate where it was fun while encouraging you to keep it or give it away in different games
Interestingly, he cant be used as an Ink resource, unlike most other cards on this list
Personally, I'm just itching to run Jumbo Cactuar in Commander alongside Fling, or put it into my Anzrag deck for a 30,000 damage turn
Fabled, or set nine, includes a lot of reprinted cards from the first four sets The First Chapter, Rise of the Floodborn, Into the Inklands and Ursulas Return because theyre officially out of rotation