Plus, aside from the comical thought of Walls being cunning and evasive, bouncing defenders to our hand isn't the worst thing, as we can re-cast them to get the draw engine going again with Arcades, the StrategistArcades, the Strategist
Also, like Losheel, you can make tokens instantly to draw each opposing turn too, only that's easier since so many token makers like Raise the Alarm are instants already, and lands will make tokens like Castle Ardenvale
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The upside in the case of Psychic Spiral being that we also give ourselves the ability to regrow any powerful effects we may have lost, even if it doesnt mean we are ending the game in the immediate future