As a reminder, the Illumineers Trove includes collection storage box, two deck storage boxes, eight booster packs, 15 game tokens, and a players guide
These dont affect the game in any way, theyre just pure flavor text for the D&D nerds out there
Three cards for four mana is a fairly good deal, no matter the power level
Worthy Knight going wide kinda negates the drawback of overloading on two-drops, but the big lesson of Azorius Aggro in Ravnica Allegiance Standard was that playing a two-drop instead of multiple one-drops in this style of deck is usually a waste
I highly recommend you follow him on Twitter, which you can find here, if you are interested in learning more about combo decks in Modern or about the format in general