Its a strong inclusion in ramp decks, especially against weenie decks where youll be able to punish those 2/1s
Occasionally I play it because it discards mine but mostly I play it to draw me seven cards for three mana
Cycling is a keyword that works pretty well with that plan, as discarding will help to build up the graveyard
It answers all the premier threats of the format (Hullbreaker Horror, Esika's Chariot, all the Dragons, Adeline, Wrenn Treefolk) while also providing valuable counterplay to the creatureless Alrund's Epiphany and Dimir decks
We've seen this once before with Streets of New Capenna's rework of previous Stranger Things cards, bringing the abilities seen on MTG's version of the Mind Flayer, Eleven, et al into canon for one of the best card games