The main elemental conditions, burn and poison, are straightforward once you understand them too, with burn needing a coin clip every turn, with tails dealing 20 damage and heads curing the condition
Idol Of Oblivion Masters Of Evil makes a ton of tokens each turn, so Idol Of Oblivion is almost always active, and drawing cards is always going to be strong so that you never run out of cards in your hand to play
The synergy with Ral, Storm Conduit or any magecraft creature is insane
If this is true, I like this card a lot
Five-Color Bring to Light (2 players): Bring to Light can find Scapeshift, which can win the game with seven or eight lands, or Valki, God of Lies, which can be cast as Tibalt, Cosmic Impostor for free