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Effectively an improved Vampire Nighthawk, this three-mana 2/2 with flying, deathtouch, and lifelink states that if you pay life in order to activate a non-mana ability, you may pay that much life again to gain a copy of that ability
The best part of this card is that your opponent skips that phase, so if you take your opponents beginning phase, you untap all your permanents, draw a card, and trigger abilities that happen at the beginning of your turn
A gift set includes foil cards of Tinker Bell and Stitch, thirty-two damage counters, four booster packs of 12 game cards, and two tracker tokens with Stitch and Tinker Bell art
Still, this doesnt have the best stats ever, even accounting for Pack Tactics, and its ability is both expensive and going to feel actively mediocre when you roll a 1-9 This is pretty bad for most of the game, since you need a bunch of mana and the right mix of mana values in your graveyard for it to do something